SDL_GetKeyState- Get a snapshot of the current keyboard state
Uint8 *SDL_GetKeyState(int *numkeys);
Gets a snapshot of the current keyboard state. The current state is return as a
pointer to an array, the size of this array is stored in numkeys. The array is
indexed by the SDLK_* symbols. A value of 1 means the key is pressed and a value
of 0 means its not.
Use SDL_PumpEvents to update the state array.
Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.
SDL Key Symbols, SDL_PumpEvents